

The learning curve was so high it took half a year for most people to just become decent.

But if you want to see an extreme example of games that were designed specifically with hardcore gamers in mind look at Tribes 1 & 2, nothing has come close them and probably never will because they didn't sell well. Unreal Tournament, the Battlefield series, and possibly the CoD series (I haven't played it yet) are about as close as you will get. There aren't many games today that break this formula. Sure, more people will play TF2 but it will never be as good as TFC. All of the more challenging aspects have been removed like grenades and conc jumping.
Counter strike source forums movie#
Unfortunately, this also makes the movie much less appealing than it would have been to a small portion of the audience (which would be the hardcore gamers in this analogy).įor an example, just compare Team Fortress 2 and Team Fortress Classic. Movie makers do the same thing by creating focus groups and removing anything from the movie one individual might not like so it has a broader appeal. Without the learning curve their games are easily sold to an extremely wide audience. The reason their online games are so popular is because they make sure their games don't have a learning curve. All of Valve's multiplayer gamers are absolutely terrible if you consider yourself a hardcore gamer.
