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Jump distance 5e
Jump distance 5e













jump distance 5e

UNIFORMS! Ceremonial armor can be loaded up with great history and plot seeds, plus it can either level the playing field or if specially cumbersome in some way change kombatant tactics.ĭ&D 5E: Haramaki only grants a +1 bonus to AC but that’s enough to lower the armor class of a monk or barbarian with a corresponding attribute higher than +1.SotDL: Strength or Agility challenge roll (made with 1 bane for levels 4+) Toss some rope ladders on there so that the acid pit isn’t instant death (and then you can get a dramatic scene where someone’s working to cut the ropes!).ĭ&D 5E: DC 5-10 Strength (Athletics) or Dexterity (Acrobatics) checks JUMPING! Platforms suspended over acid (obviously) with different weapons on them ranging from mounted ballista to poisoned throwing spears or alchemical items.Serrated hooked spears and diseased piles of linen, puddles on fire and acid pits with bones scouring in them, ballista platforms all spooled up with chains, these are some things for arena-based games up past 12th level means one-to-one funĢ) The fewer characters there are on the field the more the arena itself needs to be a character.Any comparably sized groups of 9th level or higher should probably be facing off against four kombatants 😉.if the group numbers only four or five adventurers at 6th level or under, no more than 2 MORTAL KOMBAT NPCs.Were they 7th level (with access to 4th-level spells) it would’ve been a much closer fight so My On Turbine Wings game (misguided fools trying extremely hard to get a flying technological ship able to cross the Great Divide so they can escape Soburin) took on Smoke, Reptile, and Scorpion after a fight where they ripped through Baraka and Mileena–they were only 6th level at the time (I think) and the ninja trio was too much for them so Bai-Zao the druid bit the dust.

jump distance 5e

I’ve gotten to use them in a few games and it’s been fun every time! But I digress–let’s talk about arena combat because that’s where these are going to be the most fun to use! 1) Use the right number of kombatants! I knew that Mists of Akuma‘s various character options were going to at least kind of work (see the super dope Unofficial Homebrew Streetfighter D&D 5E PDF) but for the MORTAL KOMBAT crew (krew?) they performed outstandingly. All of the MORTAL KOMBAT D&D 5E builds on this website are made RAW using the core book and Mists of Akuma.Īgimon Arena is part of one of the many character-based sidequests in Imperial Matchmaker.















Jump distance 5e